AGFPRO and PREMIUM DLC Updating
STEAM USERS ONLY
-
Back Up Content
-
Delete Content
-
Download NEW Content
-
Installation
-
Important file locations
The BASICS of how to use AGF
-
Overall Work Space
-
Basic Window Menus
-
Radial Menus
-
Multiple Camera Navigation Controls
-
Simple Grid Features
AGFPRO Tutorial 001
The GRID EDITOR and features of the GRID
-
Overall Grid Editor and Features
-
Basic Grid Use
-
How Objects Snap to the Grid
-
How the Grisd can be set to Specific Heights
-
Grid Keyboard Shortcut Commands
AGFPRO Tutorial 002
Terrain Editor in Combination with the Grid Editor
-
Terrain Sculpting
-
Flattening the Terrain
-
Creating Paths and Switchbacks
-
Painting the Terrain
-
Rotation of the Terrain Brush
-
Vegetation Application
-
Global Vegetation Editing
AGFPRO Tutorial 003
How to Import AGF Scene Files into Unity Free and Pro
-
Importing AGF Scene Loader Package into Unity
-
Importing Unity Character Controler
-
Accessing the AGF Scene Loader Tool
-
Setting “Source Directory” path to your AGF Asset Packs
-
Step 01. Instantiate the Intergration Prefab
-
Step 02. Configuration of Main Camera
-
Step 03. Load AGF Scene into Unity
-
Play your AGF Scene in Unity
AGFPRO Tutorial 004
AGFPRO Scene Loader Doc for Unity 4.3.4
-
AGF Scene Loader for the latest version of Unity 4.5.1 is in development and will be released Mid July 2014 .
AGFPRO Asset Packager
How to Create AGF Asset Bundles in Unity Pro for use in AGF
-
Importing AGF Asset Packager - Package into Unity Pro
-
What is in the AGF Asset Packager
-
Where the "read me" files are for the Asset Packager
-
What Source Assets are avialable in the Asset Packager
-
Texture Nomenclature
-
Create a Terrain Texture Pack
-
Importing the Terrain Texture Pack into AGF
This document walks you through the process of making assets packs in Unity 4.3.4 *PRO for use AGF
-
Installation / Unity Import of Package data
-
How to package assets from Unity for use in AGF
How to make very large rolling terrains in AGF quickly
-
Setting up AGF for fastest feedback
-
Using the Modify Menu in the Terrain Editor
-
Sculpting the Terrain
-
Adding Textures and Vegetation
-
Play Testing the completed Terrain
AGFPRO Tutorial 006
Tutorial ZFPS01- PART 01
How to Create Buildings and Gameplay using
the Assets Provided in the Zombie FPS Player.
-
Creating new Scene.
-
Scene Name Nomenclature.
-
Importing Asset Packs.
-
Proper Grid Settings for the Buildings.
-
Placement and rotation of the assets.
-
Alignment of assets to the normals.
-
Start and End locators
Tutorial ZFPS01- PART 02
How to Create Buildings and Gameplay using
the Assets Provided in the Zombie FPS Player.
-
Sending a Scene file to the External Zombie Player.
-
Start and End Locators.
-
Location of Zombie Assets after import.
-
Adding Characters to your Scene.
-
Scene Linking and Loading Nomenclature.
-
Making Changes to Scene Files.
-
Reloading Scenes.
AGFV3 Lets Build an FPS Map
Using the "Bonus" Assets provided in the Zombie FPS Player DLC - we show users how to build an FPS Map.
-
How to Load Assets into your warehouse.
-
How to "Select" and "Add" Assets to be used in your scene.
-
Placement of Assets and using Dropdown for more variations.
-
Applying "Transforms" to Assets while on tooltip.
-
Placing "Start" and "End" Locators to Play your map.